Friday, 4 November 2016

An update and Patreon

 Hi all,

I hope you're enjoying the new release, though a few bugs have surfaced. I'm doing a light update tomorrow to coincide with the launching of the new Patreon page - which I'll discuss in a second. 

Tomorrow update will feature cleaner art for Blowjob, new art for Anal and Handjob and the complete blowjob defeat art for the female player character. Along with this, I'll also be adding a tutorial for newer players. I'll also be purging the bugs which have been discovered - majors thanks to Lucky777 from the LOK forums for bringing them to my attention.

As you can see, this is by no means an extensive or radical change to the game, but it will maker for a better experience. 

Right, let's discuss Patreon. I'm completely new to this so bare with me as I figure out the best approach. 

Here are the rewards which are planned, take a moment to read them.

 
Pledge $1 or more per Servus Kingdom update.
0 patrons
Thank you for your support for my ventures. By donating this amount, you gain access to releases of the game a month ahead of public releases. You'll also have access to my Patreon Feed and be able to take part in voting.
Pledge $5 or more per Servus Kingdom update.
0 patrons
Thank you for your kind donation! As well as gaining the rewards mentioned above, you'll also have access to any stories I've written as well as any future stories I release. These will be formatted in PDF/E-pub/Kindle so you can read them on your phone or tablets!
Pledge $10 or more per Servus Kingdom update.
0 patrons
You have my thanks! Along with all the rewards mentioned above, you'll have access to special hi-res images which appear in the game and a few which don't. These will be sent to you via e-mail.
Pledge $20 or more per Servus Kingdom update.
0 patrons
Thank you so much! Along with all the rewards listed above, you'll gain a special piece of pin-up art each month. These will either have a character from the game, future slaves, or just a random babe from a work of fiction. You'll be able to cast a vote for what you'd like. Once the picture is done, it will be sent to you via e-mail.
 
Alrighty then, what do you think? Seems fair? Again, the Patreon page and next update will be going live this Weekend, I'm hoping Saturday.  

I've mentioned voting a few times, so let's talk about that. As it suggests you'll be able to vote on various things in regards to the game. This can range from NPC designs, what focus of the next update should be, or what the slave girl is going to be. Tempting stuff, eh?
 
So, why do I want to start Patreon? Well, the obvious and easy answer is money. Though I'm working a job, it doesn't pay much and my hours have been cut, meaning I'm up against the wall. I'd like to use this project as a means to generate some cash to help me get by. I'd also use the money to upgrade and invest into the project - a new tablet for example. 
 
Again, this is for the people who would like to help me out and enjoy the work I'm doing. If you don't want to, that's fine I understand. 
 
Thank you all.
 
Ta!
 
PS. If you wish for a sample of my actual writing, then check the link below. It's completely free for you to download and you don't have to sign up or anything. Have fun ;)
 
 

Saturday, 29 October 2016

Servus Kingdom




This version is now outdated - we're onto Ver1.0


As promised, here we are. The game now goes by the name 'Servus Kingdom'. Before you ask, Servus is latin for slave; so it translates into 'Slave Kingdom', aren't I clever kitty?

So what's in it? If you've been keeping up with my blog, you'll have an idea. For those of you who don't, here's a handy dandy list.

1) I've expanded the cooking function in the game. Rather than just cooking and getting a fixed stat, there is now a chance that your slave will fail the task. This will offer you the chance to punish or try to comfort them, which ties nearly into -

2) The emotion system in fully in place now. Emotions will decide what stats are improved. For example, aggression is a bad to thing to have, because it will make your slave use up more energy to perform tasks. It will make certain tasks impossible to do - I mean, do you want a blowjob from an angry girl who will probably bite it off? Fear, on the other hand, will yield greater growth, but only in one stat. Overall stress is also a factor, as it will impact on how refreshed your slave is at the start of each day. A stressed out slave is not only going to have negative states, but you won't be able to perform many tasks - including getting them to work! And you need that sweet, sweet money - speaking of which.   

3) You can gamble your money. At the moment there is only one game - a basic dice game, but I'm hoping to have things like rock/paper/scissors and maybe some slot machines. Originally I did have a something in place to try to stop people save scumming, but that didn't work so...

4) I've added a brand new map for the central city and a port map. The city has brand new locations in it - such as the dungeon, where mistress Katalin waits for you. Katalin can help you break slaves and can even sell you unique items. There are also some new maps which have been designed though yet to actually be fully added.

5) A new job has been added for your slave. They can now work at the restaurant. Your character can also do jobs. There are currently two in the game. One is breaking slaves for the Guild or the Dungeon. If you're a female, you can prostitute yourself.

6) Various clear up from the last game have been done and generally tweaking of mechanics.

7) Day and Night. There is now a day and night cycle in the game. Depending on the time, different events will be open for you. Certain characters will also be in different locations depending on the day of the week and if its night. In the future, this will lead to unique quests and the like.

8) Nami's true ending. This will be difficult to get, but if you can follow the thread correctly, you can help return Nami to her world. Oh, what does that imply? 

9) Love and marriage. You can make your slave fall in love with you and marry them.

10) Added some lore and expanded dialogue.

11) Made the conversation/Kiss command have some more active qualities.

12) Depending on your slave's mood there are some secret events that can happen.

13) You can play as a female character!  As hinted to above and in screen shots, you can now pick a female character. At the moment the change in gameplay isn't too radical, but it's early days yet.

14) Player tiredness and stress. Much like with your own slave, you'll have to watch your own stats, ensuring you're getting the most out of your training.

15) Deepthroat task has been added.

16) New custom art has been added for Blowjob, Blowjob Alarm, Deepthroat, Fuck and for the female character's prostitution. I've also tweaked some of Nami's sprites for different clothes.



However, given my current schedule, I've not been able to implement all of the functions I wanted, despite having designed them. So, what's been removed for the next update?

1) The single player missions. This is something I've been hinting towards since the demo, but due to current time I've not been able to actually implement it. I've designed two one of the maps and even got a few quest items up.

2) Concoct new and unique potions. So remember the witch character I introduced in the demo? Well, her role is chiefly that of crafting. A later points in the game you'll be able to enter different areas and collect consumables which can be used to craft said potions.

3) Weapon forging.

4) Overall story. I've been writing down ideas and creating characters and the like, but right now I'm focused on delivering engaging and interesting gameplay. So this taking a back seat.

5) Lose battle pictures. So if you're playing as a female character and you lose a battle, guess what happens? I've got a few sketches down, but nothing too major. However, I have added one of these sketches to the game, it needs to be refined and coloured. I also need to add Nami Handjob and Anal. Again, sketches are done I just need to refine them.

6) Sex sound effects. I'm still looking for a good source to use. Honestly, I tend to have the sound effects off because I find them annoying, but I know some people really like them.


I'll be discussing Pateron soon, but in the meantime, please enjoy.  

Ta!

Sunday, 23 October 2016

I have a week off!!!

Yay! I finally have a week off! 

As it happens I was able to get a huge amount of playtesting done last week, so the game works mechanically. I've ended up having to change a few bits and pieces (but isn't that the point of playtesting?). Now I'm working on the art. If time permits me, I might even be able to refine some more mechanics! 

Anyway, I'm writing this entry for 3 reasons. The first is above. The second is to say I'm going be releasing SSM_0.5 on the 29th - hopefully, I'll have all art in it - but let's see how that goes. My third reason for this entry is to let you know I'm going to be creating a Patreon account.

It's something I've been umming and ahhing for a while now, but I've decided to go full force with it. I'm not going to give too many details now, but I just wished to give you guys a heads up. Mostly I'm considering what would be good rewards for supporters. 

Watch this space in the coming days.

Ta!     

Sunday, 16 October 2016

Streaming?

Hi everyone,

this is just an idea I was floating in my head, but how you guys feel about me streaming? It would either be me doing artwork, working on the game, or playing games - mostly for research purposes. You could interact with me and ask questions.

Let me know what you reckon in the comments below.

Ta! 

Wednesday, 12 October 2016

Work, Work, and more Work.

I hate reality. And on that positive note, let's get down to the fact. I've not had a chance to do anything on the game since all my days so far have been: eat, sleep, work - repeat. 

This current schedule doesn't look like it's going to be changing - however, near the end of October I should be having a week off. 

That'll be when I'll get the playtesting done, the art as well, hopefully, and then I'll release the new update. Sorry about this - but, you know, I sort of need to live.

Hell, I haven't even had a chance to play Paper Mario Colour Splash ¬_¬

Saturday, 8 October 2016

Delay in my Cunning Plan

Okay, so, three, two, one - how many of you saw this coming? I was hoping to have SSM03 up today for your downloading pleasure. Sadly, real life got in the way and as a result, I was unable to play test the recent build. 

I noticed some serious slow down on my laptop (which is about a decade old - no joke!) and I then spent some time changing the city map, whilst crossing my fingers and praying I wouldn't have to split the city up into sections.

It seems to be working now, sadly this is going to limit the number of events I can have - which sucks. Looks like I'll have to test and see what is the breaking point and then design around. 

I have to work again today - so I'm going to try and use tomorrow as a means to test the game and then I'm probably added the H-scenes (for your slave and the female character) as sketches. 

So I'll like to now direct you to this video message I've recorded for you all.

Take care and I'll report back tomorrow.

Ta!
 

 

Thursday, 29 September 2016

Next update and few other updates.

The next update.

Hi everyone,

I thought I would give a long overdue update. 

First of all, I've been toying with MV and I find it to a good little engine with a lot to offer. On the downside, I can't just copy and paste everything I've currently done in VX ACE to MV, which sucks. I completely understand why that is, doesn't mean I have to like it :P

Nevertheless, the idea of using MV to have the game playable here on the site, as well as allowing you guys the ability to download the game onto your phones and the like is a really, really attractive prospect.

That being said, I understand that some of you won't be able to run MV on your PC, which is why ACE is the generally preferred engine. I get that. I guess this means I'll have to make two version of the game - which will be a huge amount of work, but I hope it will be worth it.

Speaking of which, let's talk about what's coming in this next update.

1) I've expanded the cooking function in the game. Rather than just cooking and getting a fixed stat, there is now a chance that your slave will fail the task. This will offer you the chance to punish or try to comfort them, which ties nearly into -

2) The emotion system in fully in place now. Emotions will decide what stats are improved. For example, aggression is a bad to thing to have, because it will make your slave use up more energy to perform tasks. It will make certain tasks impossible to do - I mean, do you want a blowjob from an angry girl who will probably bite it off? Fear, on the other hand, will yield greater growth, but only in one stat. Overall stress is also a factor, as it will impact on how refreshed your slave is at the start of each day. A stressed out slave is not only going to have negative states, but you won't be able to perform many tasks - including getting them to work! And you need that sweet, sweet money - speaking of which.    

3) You can gamble your money. At the moment there is only one game - a basic dice game, but I'm hoping to have things like rock/paper/scissors and maybe some slot machines.

4) I've added a brand new map for the central city and a port map. The city has brand new locations in it - such as the dungeon, where mistress Katalin waits for you. Katalin can help you break slaves and can even sell you unique items. There are also some new maps which have been designed though yet to actually be fully added.


5) A new job has been added for your slave. They can now work at the restaurant. Your character can also do jobs. There are currently two in the game. One is breaking slaves for the Guild or the Dungeon. If you're a female, you can prostitute yourself. 

6) Various clear up from the last game have been done and generally tweaking of mechanics.

7) Day and Night. There is now a day and night cycle in the game. Depending on the time, different events will be open for you.

8) Nami's true ending. This will be difficult to get, but if you can follow the thread correctly, you can help return Nami to her world. Oh, what does that imply?  

9) Love and marriage. You can make your slave fall in love with you and marry them.

10) Added some lore and expanded dialogue.

11) Made the conversation/Kiss command have some more active qualities. 

12) Depending on your slave's mood there are some secret events that can happen.

13) You can play as a female character!  As hinted to above and in screen shots, you can now pick a female character. At the moment the change in gameplay isn't too radical, but it's early days yet.

14) Player tiredness and stress. Much like with your own slave, you'll have to watch your own stats, ensuring you're getting the most out of your training. 





However, given my current schedule, I've not been able to implement all of the functions I wanted, despite having designed them. So, what's been removed for the next update?

1) The single player missions. This is something I've been hinting towards since the demo, but due to current time I've not been able to actually implement it. I've designed two one of the maps and even got a few quest items up.

2) Concoct new and unique potions. So remember the witch character I introduced in the demo? Well, her role is chiefly that of crafting.

3) Weapon forging.

4) Overall story. I've been writing down ideas and creating characters and the like, but right now I'm focused on delivering engaging and interesting gameplay. So this taking a back seat.


I daresay there are many other things I'm forgetting about, but right now that's everything. I'm hoping to have to art done next week. In which case, I'll add it to the game and then release ver.03 for all.

Hope you'll enjoy it. 

Ta!