Thursday 29 September 2016

Next update and few other updates.

The next update.

Hi everyone,

I thought I would give a long overdue update. 

First of all, I've been toying with MV and I find it to a good little engine with a lot to offer. On the downside, I can't just copy and paste everything I've currently done in VX ACE to MV, which sucks. I completely understand why that is, doesn't mean I have to like it :P

Nevertheless, the idea of using MV to have the game playable here on the site, as well as allowing you guys the ability to download the game onto your phones and the like is a really, really attractive prospect.

That being said, I understand that some of you won't be able to run MV on your PC, which is why ACE is the generally preferred engine. I get that. I guess this means I'll have to make two version of the game - which will be a huge amount of work, but I hope it will be worth it.

Speaking of which, let's talk about what's coming in this next update.

1) I've expanded the cooking function in the game. Rather than just cooking and getting a fixed stat, there is now a chance that your slave will fail the task. This will offer you the chance to punish or try to comfort them, which ties nearly into -

2) The emotion system in fully in place now. Emotions will decide what stats are improved. For example, aggression is a bad to thing to have, because it will make your slave use up more energy to perform tasks. It will make certain tasks impossible to do - I mean, do you want a blowjob from an angry girl who will probably bite it off? Fear, on the other hand, will yield greater growth, but only in one stat. Overall stress is also a factor, as it will impact on how refreshed your slave is at the start of each day. A stressed out slave is not only going to have negative states, but you won't be able to perform many tasks - including getting them to work! And you need that sweet, sweet money - speaking of which.    

3) You can gamble your money. At the moment there is only one game - a basic dice game, but I'm hoping to have things like rock/paper/scissors and maybe some slot machines.

4) I've added a brand new map for the central city and a port map. The city has brand new locations in it - such as the dungeon, where mistress Katalin waits for you. Katalin can help you break slaves and can even sell you unique items. There are also some new maps which have been designed though yet to actually be fully added.


5) A new job has been added for your slave. They can now work at the restaurant. Your character can also do jobs. There are currently two in the game. One is breaking slaves for the Guild or the Dungeon. If you're a female, you can prostitute yourself. 

6) Various clear up from the last game have been done and generally tweaking of mechanics.

7) Day and Night. There is now a day and night cycle in the game. Depending on the time, different events will be open for you.

8) Nami's true ending. This will be difficult to get, but if you can follow the thread correctly, you can help return Nami to her world. Oh, what does that imply?  

9) Love and marriage. You can make your slave fall in love with you and marry them.

10) Added some lore and expanded dialogue.

11) Made the conversation/Kiss command have some more active qualities. 

12) Depending on your slave's mood there are some secret events that can happen.

13) You can play as a female character!  As hinted to above and in screen shots, you can now pick a female character. At the moment the change in gameplay isn't too radical, but it's early days yet.

14) Player tiredness and stress. Much like with your own slave, you'll have to watch your own stats, ensuring you're getting the most out of your training. 





However, given my current schedule, I've not been able to implement all of the functions I wanted, despite having designed them. So, what's been removed for the next update?

1) The single player missions. This is something I've been hinting towards since the demo, but due to current time I've not been able to actually implement it. I've designed two one of the maps and even got a few quest items up.

2) Concoct new and unique potions. So remember the witch character I introduced in the demo? Well, her role is chiefly that of crafting.

3) Weapon forging.

4) Overall story. I've been writing down ideas and creating characters and the like, but right now I'm focused on delivering engaging and interesting gameplay. So this taking a back seat.


I daresay there are many other things I'm forgetting about, but right now that's everything. I'm hoping to have to art done next week. In which case, I'll add it to the game and then release ver.03 for all.

Hope you'll enjoy it. 

Ta!     

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