Monday, 19 June 2017

Update

A day behind the Sunday update. Hi everyone, just thought I would check and drop a few things for this blog.

First of, I have a lengthy video where I talk about some of the basics of the game and explain how things work. Keep in mind, I was incredibly tired when I did this so... yeah. I will be doing a better verison in the near future, along with a written guide to help new players.

You can find the video below, just follow the link.

Rambling Video Walkthrough

Also, here is the new Tanya art against the old. I think it's a massive improvement.


Righto, I hope you're enjoying the MV build of the game. As always if you have any questions, let me know. If you find bugs or glitches, let me know.

Until then, take care, and all the best,

SQ

Friday, 9 June 2017

Servus Kingdom MV (Public Release)

Well, it's the 9th. Eariler than I was intending, but that's mostly because I want to get the moving and replace the old demon. Do not expect releases to be out this early in the future as I will be returning to the month diference.

Download - PC
Download - Mac
Download - Linux

Anyway, here was the original post.  
  
So, here is Servus Kingdom MV. Now, as I mentioned in an earlier post there are a few things missing and few mechanics which are a bit basic. That's fine. They're working and I will be able to build upon them going forward.

Now, this is the stuff that is missing from the previous version. 1. no side Quests for Mira, Tanya or Oscar. I just didn't have the time. They'll be added back in MV0.1 along with new artwork for Nami.

The first major mission in the game is missing - I spoke briefly about why that was in the video I made. Some ending, including Nami's Good Ending, cannot be acquired yet. Some shops and locations have been locked off - like the Lonely Hearts Agency. 

Now, what's new? Well, brand new maps for the first thing. Weapons and enemies have been completely overhauled. You can now gain drops from enemies which you can sell at the Pawn Shop.

There are new upgrade paths.

You can now buy spells.

New Weapons - Hammer, Hand Axe, Claws, and Zweithander, with new move sets.

The city and all the shops have been completely redesigned. 

There is now a soft cap on skills, meaning you'll see diminishing returns on stat growths. This makes getting the Platinum and Gold grades that little be more of a challenge.

Brand new World Map.

Adventurer's Guild.

Morning, Afternoon, Evening, and Night times of cycles.

A 'nap' command when you click on the bed 

Slave Hunger and Addiction. These will be greatly expanded upon in the future. Speaking of which. You'll notice status icons next to Nami. This is meant to reflect hunger, emotions and other things. I'll have to create some custom sprites for that in the future, but they're are in the game and you'll be able to see them working.

Those are major, obvious updates, but there are other little tweaks here and there, you'll notice. The greatest changes are actually inside the database and events. 

I remember I spent about two days figuring out how to create a loader within the game that would sway sprites. Now, amazingly enough, I've been successful in this, meaning I could have an unlimited amount of slaves in the game. But I won't sit here and gush about the technical stuff. 

All you need to know is that development will be easier going forward and that the game should be running much smoother.   

Now, there will be some typos - blame that on the Dyslexia. I'll keep squashing them as I continue to work on the game. Now, I've playtested the fuck outta of this game, but I am immensely retarded, so I'm sure there will something which slips by. 

I'm counting on you guys to help me out.

Right, with that done, please enjoy thank you again and don't forget to vote in the poll on who you want the next slave to be - Tifa or Lara.

Until then, all the best,

SQ

Tuesday, 6 June 2017

Nami Model for MV.

Oh yeah, I have a blog. Hehehe... sorry. I'm really getting into a bad habit of not updating this place as regularly as I should.  Remember, when I said I was going to release the public version for the 12th? Well, I'm moving earlier to the 9th for you all to enjoy - you're welcome and be sure to thank my Patrons! 

Speaking of those lovely, lovely people, since my they are still deciding on Lara or Tifa, I'm using this month to update the art for Nami, Mira and Tanya which shall appear in MV0.1. 

You've already seen Mira - though I've tweaked her somewhat - now it's time for Nami. 

I genuinely like how this has come out. I think I've really nailed Oda's style this time - it's only take me... what just under half a year? Jokes aside, I'm really pleased with this.

Now let's talk about MV0.1 which I'm aiming to launch at the end of the month - 30th, if all goes well.


Going forward I'm going to doing things a little differently. What I have below is a simple template which conveys what the goals of the installment are and priority of meeting those targets is. 
So -

FP - First Priority - This is central to being in the next update.    
SP - Secondary Priority - Still important, but not as vital.
TP - Third Priority - I know this is all pretty self-explanatory, nevertheless, whilst things which fall into this bracket are important to me and the game, there are other issues while hold precedence over it.   

Art
NPC Portraits: Mira, Tanya, Nami (including clothes). (FP)
Update Adult Art for Nami (FP)
Add New Art for Punishments (SP)
Add Splash Art for Endings (TP)
NPC Portrait - Captain Flint (TP) 

Mechanics/Gameplay
Add Mira as a recruitable character (TP)
Add missions for Tanya/Mira (SP)
Add Skullfuck as a Trainable Skill (the consolidation of Throatfuck/Facefuck) (SP)
Add Cry/Love Events (SP)
Best Ending Nami (TP)  
Add other means to lower Libido likes dildos - (TP)

Finally, I've been my writer's groove on!

I've also written a new erotic piece of fiction starting this sexy character. I blame this entirely on me finding my old AvP omnibus books (Featuring Prey and Hunter's Planet). 

I've always liked the depiction of Machiko Noguchi on the cover of Hunter's Planet  and then I found this fantastic picture  of her and oh dear, oh dear, what dirty thoughts did enter my mind :P

I banged out a work currently sitting at over 5000 words and it's not even done yet. So that's something you can all look forward to.

Right, see you on Friday for public release of Servus Kingdom MV0.0

Till then, take care and be safe, 
 
SQ 

 

Tuesday, 30 May 2017

Mira Model Sheet for MV0.1

Higher Res can be found on my the Patreon, but here is the new portrait for Mira which will be appearing in Servus Kingdom MV 0.1. 

In other news, it seems that Classic Lara Croft will be the next trainable slave.  

Colour me surprised, I honestly figured it would Tifa for sure. Guess there is more love for Lara than I thought.  That being said, not everyone has voted and there is a chance new members might join the Patreon and influence the poll. 

Still, I figured you guys would like an update.

Anyway, enjoy the picture.

   

Monday, 29 May 2017

Hentai Foundry

Hey, hey! Guess who's opened an account on Hentai Foundry? That's right, this muppet!

You can find me here
 
As for Servus Kingdom, it's going very well. I plan to have the public release of MV0.0 on the 12th of June. 

See ya all then and thanks for your patience.

SQ



 

Friday, 19 May 2017

Servus Kingdom MV Release

It's actually out... holy shit! Part of me can't actually believe it - it's as if I've seen a unicorn!

New Release

So, what's different about this version?  

Well, a fair few things, actually...  along with a few things that are currently missing. Let's talk about those first.


No side Quests for Mira, Tanya or Oscar. I just didn't have the time. They'll be added back in MV0.1 along with new artwork for Nami.

The first major mission in the game is missing - I spoke briefly about why that was in the video I made. Some ending, including Nami's Good Ending, cannot be acquired yet. Some shops and locations have been locked off - like the Lonely Hearts Agency. 

But enough of that shit, what's new? Well, brand new maps for the first thing. Weapons and enemies have been completely overhauled. You can now gain drops from enemies which you can sell at the Pawn Shop.

There are new upgrade paths - Holy and Dark.

You can now buy spells.

New Weapons - Hammer, Hand Axe, Claws, and Zweithander, with new move sets.

The city and all the shops have been completely redesigned. 

There is now a soft cap on skills, meaning you'll see diminishing returns on stat growths. This makes getting the Platinum and Gold grades that little be more of a challenge.

Brand new World Map.

Adventurer's Guild.

Morning, Afternoon, Evening, and Night times of cycles.

A 'nap' command when you click on the bed 

Slave Hunger and Addiction. These will be greatly expanded upon in the future. Speaking of which. You'll notice status icons next to Nami. This is meant to reflect hunger, emotions and other things. I'll have to create some custom sprites for that in the future, but they're are in the game and you'll be able to see them working.

Those are major, obvious updates, but there are other little tweaks here and there, you'll notice. The greatest changes are actually inside the database and events. 

I remember I spent about two days figuring out how to create a loader within the game that would sway sprites. Now, amazingly enough, I've been successful in this, meaning I could have an unlimited amount of slaves in the game. But I won't sit here and gush about the technical stuff. 

All you need to know is that development will be easier going forward and that the game should be running much smoother.   

Now, there will be some typos - blame that on the Dyslexia. I'll keep squashing them as I continue to work on the game. Now, I've playtested the fuck outta of this game, but I am immensely retarded, so I'm sure there will something which slips by.

Also, the game can now be downloaded and played on Mac, Linux, and iOS/Andriod (exclusive to Patreons). 
  
Right, I'm going to open the polls for the next slave to be decided. It'll be between Tifa or Classic Lara Croft! My Patreons will decide! And I'll return to the habit of actually updating this blog regularly!

Take care,

SQ

Sunday, 14 May 2017

Servus Kingdom MV update



A video for you all the watch - if you want to of course.

So, fun fact I fixed the suicide thing. Turns out I forgot to put a - before the number. Little things like that happen all too often.

So, let's break down what going to be in the release for the 19th of May.

Brand New Maps.

New Locations - Adventurer's Guild, World Map, New Shops.

New Mechanics - Food and Feeding

New Weapons - Handaxe, Halberd, Claws, Hammer,  Zweihander

New Skills and Weapon Arts.

New Forging Stones.

Collectible Resources which can be Sold - it pays to be an Adventurer

New Items.

Addiction/Hunger.

Endings - Maid, Sex, Guild.

Trainer Commands.

Big Re-tooling to existing mechanics.

Better performance and overall Functionally.

Easier Development for me - mostly because of smart consolidation with Common Events.

Right, that's what going to be in the edition released on the 19th. I'm then going to open the poll for you to decide who you want the next character to be - Tifa or Lara. As that's been decided, I'm going to use that month to update Nami and add the marriage option and her true ending.
I believe that is everything.

See you all then,

SQ