Sunday 1 January 2017

Going Big or Going Home

This is a post I've written out a few times because I'm trying to think of the best way to convey my thoughts to you. Let’s start with the easy stuff, Happy New Year to you all, I hope you all didn’t get too hammered.

So what have I added to the game? Well...

Weapon Forging

Something that’s been on the cards for a long time now, I only recently managed to get working.
You’ll be able the following weapons:

·         Sharp – Inflicts Bleeds
·         Fire – Can Inflict Burn
·         Ice – Can Freeze
·         Venom - I’m sure you can work it out.

What’s that? Am I a fan of the Souls games? Well, yeah, actually. How’d you know? In all seriousness, this is something I’ve been trying to work with for a while now and I only recently managed to crack it. The system is far from the most elegant of systems. As with most of Servus its menus and text boxes because of engine limitations.

I’m sure there are scripts out there which would make this easier, but when I downloaded some scripts and try to use them, it was just a hassle – though that could be due to my own retardedness. They’ll be more upgradable things coming in the future, but right now I think four is a good start.

Player Mission/Story Missions

The first main mission is nearly done. Originally, it was done, but I didn’t like it... so I scrapped it and started again because I wanted to make something interesting with it. I’ve added some more sub-missions, including one for Mira’s to increase your relationship with her. (More below)

New NPCs

There are a few new NPCs in the game for you to interact with. Some offer missions, others will sell you things.

Party System

When interacting with certain NPCs, you’ll be able to spend time with them. You’ll be able to do missions to help strength the relationship and even purchase gifts for them. When the time is right for you to go on a mission, you’ll be able to enlist them to come and help you on quests.

Trainable Skills

Though barebones at the moment, you’ll be able to train your slave to gain certain skills. This will play into the endings when you sell the slave as certain skills will be wanted by potential buyers. You can also increase your slave’s stamina.

Tweaking Core Mechanics

This is minor, but the amount of changes I had to do is nuts. I’ve changed tiredness to general stamina. So now, instead of increasing tiredness, you’re now depleting stamina. Why wasn’t it also like this? Because I am retarded.

Buying back Slaves

You can now buy your slave back. You’ll have to train your slave up to the same standards as you would were you to normally sell them, but then you’ll have to spend double to have them for yourself. Furthermore, you won’t gain a cut from doing the task.

On the plus side, does mean you’ll be able to end the time limited on your contract and then have freedom to do what you want with them and also complete their perfect endings.

Brand new Slave Art Work/NPC portraits

As I get more familiar with Oda’s styles, I’ve been refining Nami since. What I want to do is have my own characters stand in contrast to the actual famous characters, purely to illustrate the fact that the famous characters are Otherworldly. I also want to expand the expression shown by the slave as you train them. I’ve added below a sheet – my Paterons have an expanded version and a higher res version of the New Nami body.

   
So, as you can see this is a lot to add and it is. I’m also playing around with animation for the sex scenes, with some mixed result – but it’s something I’d like to add down the line. This is what’s going to be in the next update. I’ve already managed to do a lot, but not as much as I would have liked because of Christmas/New Year. As a result, I’m pushing it back to the end of January/Early February. I hope you all understand. 


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