Tuesday, 30 May 2017

Mira Model Sheet for MV0.1

Higher Res can be found on my the Patreon, but here is the new portrait for Mira which will be appearing in Servus Kingdom MV 0.1. 

In other news, it seems that Classic Lara Croft will be the next trainable slave.  

Colour me surprised, I honestly figured it would Tifa for sure. Guess there is more love for Lara than I thought.  That being said, not everyone has voted and there is a chance new members might join the Patreon and influence the poll. 

Still, I figured you guys would like an update.

Anyway, enjoy the picture.

   

Monday, 29 May 2017

Hentai Foundry

Hey, hey! Guess who's opened an account on Hentai Foundry? That's right, this muppet!

You can find me here
 
As for Servus Kingdom, it's going very well. I plan to have the public release of MV0.0 on the 12th of June. 

See ya all then and thanks for your patience.

SQ



 

Friday, 19 May 2017

Servus Kingdom MV Release

It's actually out... holy shit! Part of me can't actually believe it - it's as if I've seen a unicorn!

New Release

So, what's different about this version?  

Well, a fair few things, actually...  along with a few things that are currently missing. Let's talk about those first.


No side Quests for Mira, Tanya or Oscar. I just didn't have the time. They'll be added back in MV0.1 along with new artwork for Nami.

The first major mission in the game is missing - I spoke briefly about why that was in the video I made. Some ending, including Nami's Good Ending, cannot be acquired yet. Some shops and locations have been locked off - like the Lonely Hearts Agency. 

But enough of that shit, what's new? Well, brand new maps for the first thing. Weapons and enemies have been completely overhauled. You can now gain drops from enemies which you can sell at the Pawn Shop.

There are new upgrade paths - Holy and Dark.

You can now buy spells.

New Weapons - Hammer, Hand Axe, Claws, and Zweithander, with new move sets.

The city and all the shops have been completely redesigned. 

There is now a soft cap on skills, meaning you'll see diminishing returns on stat growths. This makes getting the Platinum and Gold grades that little be more of a challenge.

Brand new World Map.

Adventurer's Guild.

Morning, Afternoon, Evening, and Night times of cycles.

A 'nap' command when you click on the bed 

Slave Hunger and Addiction. These will be greatly expanded upon in the future. Speaking of which. You'll notice status icons next to Nami. This is meant to reflect hunger, emotions and other things. I'll have to create some custom sprites for that in the future, but they're are in the game and you'll be able to see them working.

Those are major, obvious updates, but there are other little tweaks here and there, you'll notice. The greatest changes are actually inside the database and events. 

I remember I spent about two days figuring out how to create a loader within the game that would sway sprites. Now, amazingly enough, I've been successful in this, meaning I could have an unlimited amount of slaves in the game. But I won't sit here and gush about the technical stuff. 

All you need to know is that development will be easier going forward and that the game should be running much smoother.   

Now, there will be some typos - blame that on the Dyslexia. I'll keep squashing them as I continue to work on the game. Now, I've playtested the fuck outta of this game, but I am immensely retarded, so I'm sure there will something which slips by.

Also, the game can now be downloaded and played on Mac, Linux, and iOS/Andriod (exclusive to Patreons). 
  
Right, I'm going to open the polls for the next slave to be decided. It'll be between Tifa or Classic Lara Croft! My Patreons will decide! And I'll return to the habit of actually updating this blog regularly!

Take care,

SQ

Sunday, 14 May 2017

Servus Kingdom MV update



A video for you all the watch - if you want to of course.

So, fun fact I fixed the suicide thing. Turns out I forgot to put a - before the number. Little things like that happen all too often.

So, let's break down what going to be in the release for the 19th of May.

Brand New Maps.

New Locations - Adventurer's Guild, World Map, New Shops.

New Mechanics - Food and Feeding

New Weapons - Handaxe, Halberd, Claws, Hammer,  Zweihander

New Skills and Weapon Arts.

New Forging Stones.

Collectible Resources which can be Sold - it pays to be an Adventurer

New Items.

Addiction/Hunger.

Endings - Maid, Sex, Guild.

Trainer Commands.

Big Re-tooling to existing mechanics.

Better performance and overall Functionally.

Easier Development for me - mostly because of smart consolidation with Common Events.

Right, that's what going to be in the edition released on the 19th. I'm then going to open the poll for you to decide who you want the next character to be - Tifa or Lara. As that's been decided, I'm going to use that month to update Nami and add the marriage option and her true ending.
I believe that is everything.

See you all then,

SQ

Sunday, 16 April 2017

Major News.

Right, this is going to be a long read. While I will provide a tl;dr version, I would ask you to at least skim-read the entry. Thank you.

As a rule, I generally expect the worst but hope for the best. Some of you might consider that pessimistic, I consider it just being realistic. Nevertheless, when the worst does happen - that stance doesn't really prepare you for the blow. 


This event has lead to a huge amount of uncertainty in regards to my current situation. It's a shame, I just managed to have some nice breakthrough in regards to the game so that triumph has been deflated.

I write this all out, not so much as a woe-is-me sob story, but more as a means to provided context to you for the lack of multiple updates. 

With respects to the game, I've had some major developments in a mechanical sense. The world of Servus Kingdom now has a real-time clock. This is good for two reasons.

Firstly, it means that I now have the means to tie certain events to those time queues. Events can happen during the morning, afternoon, evening, or night. A day is  7min longs. 

Secondly, it means that when people use the energy draft - night doesn't suddenly turn into day.

I've added a new potion - a lust potion. This will increase your slave lusts, meaning that she'll be willing to perform certain tasks which would require a higher obedience. 

However, lust is a double edged sword. If your slave's lust is too high - she'll have a sleepless night, which means she'll have little stamina the following day  - leaving you with fewer options. 

I suppose you could just give her energy draft and all should be okay, right? Nope. For a while now, the slave had the chance of being addicted to certain potions. Well, that now has ramifications. If they addicted to energy drafts, then on the first day they overdose, you'll lose two days. After that, you'll have to give them the potion before you can perform any task that day. 

The other thing I'm working on is cooking. You'll now have to purchase food and make meals. Cooking books will tell you what combinations works and what can yield the best results. 

In terms of other things in the games, nothing has really changed. The weapons and all their upgrades are in the database as are the clothes and most of the items. I've done about 70% of the maps and have inputted most of the variables/switches for events. I've done about 10% of the events. 

I'm getting there, it's just taking a while. Thank you for your support and patience. If you have any concerns or questions, you know where to find me.

Ta.

tl;dr

Had some major shit go down in my real life which has lead to a ton of uncertainty. Still working on the game, had some major breakthroughs. There is a now a real time timer in the game and I'm working on some brand new mechanics for the next update. 

Progress is being made - albeit slowly.  

Thursday, 30 March 2017

Servus Kingdom MV

Christ, what a month. See, this is why I want to make working on Servus Kingdom, and other games in general, a full-time gig. Anyway, long story, I've been very, very, very busy this month with work, meaning I've had little time to work on the actual game.

Anyway, I'm moving over to RPGMaker MV. I know people will be disappointed by this, but I think that, in the long term, it's the better choice. This due to main 3 factors.

1. I'm currently learning Java-Scripting, which is the coding language of MV. This would potentially allow me greater flexibly later on - though I'm still a total noob!

2. It would give me much more freedom in regards to events and mapping.

3. I find a lot of appeal in the idea of my Patreons, downloading the game to their phones and playing it when they're on the train or whatever. It also means people with Macs and Linux can play the game. I might also be able to have a version of the game running on the site for people to play.

Those are the main reasons, which I hope make sense to everyone. On the downside, the amount of content for MV is lacking compared to VXAce. This has meant I've had to upscale tilesets and sprites. This isn't really a big deal, just tedious. As the game progresses I plan to have my own custom sprites anyway - it's just time.

So yeah, sorry for the long silence, hope to see you all again soon for Servus Kingdom MV and then we can discuss the next slave - will it be Classic Lara or Tifa Lockhart?





Thursday, 9 March 2017